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Design Background
Some words from Dave Smith
First of all, I've gotten rather tired of software synths. After making the first pro soft synth (Reality from Seer Systems) a long time ago, and having more than 10 million earlier soft synths shipped, I'm finding that I'm tired of computer-based products, and I much prefer working on real hardware. Caveat - of course software and computers are the future, I'm not arguing that. There's just something more fun as a designer to be working again on dedicated hardware that I can touch and hold. Maybe I'm also slightly influenced by the fact that there are gobs of other soft synths out there now, and more every day. And considering the fact that software, especially music software, is regularly and easily ripped off, a hardware product becomes the ultimate dongle.
Is It Retro?
Well, that's not my intention, though I suppose anything with real voltage-controlled analog filters would certainly fit in that category. I've received many requests over the years to re-do old Sequential gear, and later to design software versions of old products. As a synth designer, I really have no desire to re-do a product. If you want the old stuff, it's still around. I like new stuff. New sounds. And, most importantly, instruments with personality!
The concept of Evolver is to generate new sounds that, well, evolve. Sounds that change, subtly or dramatically. Look back at the Prophet-VS and Korg Wavestation as previous examples of instruments that are never static. And, I have to admit, analog still has a warmer, more natural sound, partially because it is never perfect; it has that natural slop. Yes, there are some very cool digital synths out there also; even some that mathematically emulate analog synths and have a nice edge to them. I don't think analog is always better, or that digital is always better; they're just different.
So, Evolver has the analog components, and also some digital components. I'm trying to generate new sounds via the interaction of analog and digital electronics. Best of both worlds. I've always liked feedback in synths, so there is extensive use of tunable feedback in Evolver, interconnecting the digital feedback loops with the analog electronics. I like sounds that blow up, predictably or not. When sounds blow up digitally, it can hurt your ears - I've done that enough times designing the soft synths! However, when Evolver goes ape, the analog circuitry actually keeps the signal in line just enough that the result is wild sounds, not pain. Plus, the feedback constantly moves, and differently in each channel (each channel has their own independant feedback path), giving some very cool stereo ambience to the sounds.
Specifications:
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