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A System 6000 without additional licenses, Reverb 6000 contains dozens of pristine reverb, delay and boundary effects for any format from mono, stereo, LCR, LtRt to 5.1 and 6.1. Among the hundreds of presets available, the Halls of Fame bank and the Skywalker Sound Collection provides presets created by some of the most respected people in the music and film industry. With internal double precision processing, superb jitter rejection and reference quality AD and DA converters, no other reverb on the planet comes close to the resolution and performance of Reverb 6000.
Clearly, a high quality realtime processor can be used for more than spatial effects. Numerous license extensions are available in order to turn the 6000 into a mastering processor, monitor matrix, format converter and much more. Upsampled limiters, multiband processors, up- and down-conversion, George Massenburg's wonderful MDW Eqs and Pristine research-intensive processing a la carte can be used stand-alone or well integrated with large format consoles or digital workstations.
Generic Reverb
Generic reverb is primarily a flattering sustain effect which can be added to many sources of a mix, or a complete stereo or multi-channel stem. It adds little character but also does no harm, because the effect is blurred or washed out.
If early reflections are offered, there are only few of them and they play a rudimentary role. Therefore, a strong localization is not imposed on the signal, which is what you want when one reverb is used on many sources. For a graphical artist, the equivalent tool to Generic reverb would be a paintbrush.
Source Reverb
When elements of a mix are picked up individually, a chance exists to define exactly how each of them is to be heard. There is no reason to apply one Generic reverb to several single sources, unless they are supposed to present an identical position to the final listener, or if you have run out of aux sends.
When it is desirable to distinguish between single elements sharing more or less the same panning position, source based reverb should be a first choice. Subtle discrimination between reflection patterns of individual sources can make all the difference in the world when it comes to obtaining depth, expression and natural imaging.
Source Reverbs are able to generate multiple, complex early reflection patterns. If a microphone already has picked up some reflections, the reflections should be excluded from the simulated pattern by using the appropriate reflection decrease control in order to get the best result. Instruments or sources can alternatively share the same reverb input in groups, e.g. stage left, center and right, for a more complex and desirable result than a Generic, one-send reverb approach. For a graphical artist, the equivalent tool to Source reverb would be a 3D rendering system or Virtual Studio.
Included Licenses:
Stereo Reverb
The license includes the best stereo and dual source Reverbs and Delays from TC – for example VSS3, VSS4, Nonlin2 and Reflector – plus access to hundreds of film and music presets.
Multichannel Reverb
This license includes everything from the Stereo Reverb license – plus all LtRt, Quad Mono, 5.1 and 6.1 reverb and delay algorithms from TC.
Optional Licenses:
BackDrop™
This license offers stereo broadband noise reduction primarily for restoration applications.
Stereo Mastering
The Stereo Mastering License includes three algorithms: MD3, MD4 and BrickWall Limiter 2.
MDW HiRes EQ
In recognition of George Massenburg's great sense of audio and strong influence on previous TC processors, the new MDW® HiRes EQ has been developed.
Multichannel Mastering
The license includes MD5.1 and Toolbox 5.1 plus MD4, MD3, BrickWall 2 and the presets from these licenses.
UnWrap
UnWrap puts the process of converting from stereo or LtRt to 5.1 in the hands of an audio professional.
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Episode 132: Sony Broadcast
Kevin O'Connor & Joe Kaufenberg from Sony join us to talk about Sony's broadcast camcorders including the EX series, professional LCD displays and projectors.
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